Split up, three of my party must make it to the eastern gate, where my fourth party member will sneak in and unlock it. One of the most frustrating moments of the game is a level where my party is tasked with freeing a bunch of prisoners from a fortress. No matter how hard I tried though, more often than not I ended up filling like I was stuck in a bullet hell shooter, just waiting for the next wave of enemies to come barreling my way. However, instead of holding true to this notion the combat in Kyn doesn’t flow smoothly, the ‘tactical’ bits are overruled by the waves of enemies pouring down on you, making it vitally important to make use of the game’s “slow mode” just simply to make sure your characters are attacking the right people. All in all it’s a twisting, almost plotless story, that isn’t going to win any awards.īeing one of the things that players will spend a lot of time doing, combat is extremely important to a game like Kyn. What follows is an almost directionless stint of story missions that send players all over the world helping people survive this plague of “the reds” which the Norsemen have so aptly named their newly converted enemies. On their way home they find out that the world is falling apart, and what were once peaceful creatures have suddenly changed color and become violent. Players take on the roles of Bram and Alrik, two young Norsemen from the town of Vinborg who have just finished their trials to become Magni. This feeling of happiness and awe didn’t last long, however, as I was quickly thrust into the bowels of one of the worst combat systems I’ve ever experienced in an RPG.įor those who haven’t been following this indie-RPG’s birth, Kyn is a tactical action-RPG set within a Norse fantasy world. Throw in the fact that Kyn was almost completely made with just two people (they contracted out some) and that makes the game’s beauty even more amazing. The moment I loaded into the first level of Kyn I knew I was looking at one of the prettiest indie-RPGs ever.
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